Daisy Chan
A passionate minimalist game UI/UX designer that smoothens your games' user experience
illegal Alien
Platform: PC (Unity Engine)
Game Genre: Stealth/Puzzle
Roles:
• UI Design (Environment UI, Logo Design, Feedbacks, Controller Icons, Menus)
• UX Design (Flowchart & Concepts)
• Web Designer, Social Media Manager & Marketing
• Music & Audio Director (UI Feedback sounds)
• Co-Producer
Elevator Pitch:
Lumpy the alien is stranded on Earth, somehow got spotted by the public and being wanted now. He must run and sneak his way through the airport with his Telekinesis and Mimicking power to catch a flight home!
E.O.D SwipeBeat
A playable mobile rhythm game created in a group of 6
Platform: Android / IOS (Unity Engine)
Game Genre: Mobile Rhythm Game
Roles:
• UI Design (HUD, Logo Design)
• UX Design (Wireframe & Wireframe Prototyping)
• Co-Producer
Elevator Pitch:
Use your electro music remixing talent to defuse techno-bombs planted all over the cities by music-themed terrorists. In E.O.D SwipeBeat, players will swipe the screen in corresponding to the beats, colors and shapes. Careful, the colors change with each beat!
QuickGa.me
Status: The platform is still under development
QuickGa.me is an online game engine for game developers to easily create 3D multiplayer games without the need for game developers to have server hosting and network coding from the users.
Roles:
• UI Design (Overhaul/Redesign & Style Guide)
• UX Design (Research & Wireframe)
Interested in knowing more about me?
Open for commissions/opportunities!
Hello everyone! I'm Daisy Chan (legal full name: Chan Wai Yu). I am a freelance UI/UX designer with 2+ years of experience. I come from Hong Kong and am currently living in Melbourne, VIC.
I am passionate about game design, which has influenced me to begin learning different design skills to convey my ideas in graphics. I started with learning graphic design for my associate degree and then I discovered the logic and necessity of UI & UX design. I then expanded my skills to the user journey, flowcharts, wireframing, prototyping, etc. After that, I studied abroad to learn more about game design which brings all the skills to use.
My recent achievement:
A recipient of the 2023 IGEA's SMART program
Working as a UI & UX designer on Zodiac Mountain
Completed Oswin Innovation with Kevin Luk
What I have been doing lately:
Creating my own games Card Retrieve & Wiggle Room (unannounced project)
Building Nanoblocks!
Hobbies:
Eat & Explore / Travel!
Watch Japanese anime and manga
Gaming (FPS & wholesome cute cartoony indie games)
@Created by Daisy Chan 2021